using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class WeaponBase : MonoBehaviour
{
    protected Weapon_Stat _weaponStat;
    [SerializeField] protected float _damage => _weaponStat.GetAttackDamage();

    private void Awake()
    {
        _weaponStat = GetComponent<Weapon_Stat>();
    }
    
}
 
